Stress Relief Gaming: Stardew Valley

My last gaming post featured one of my favorite games for stress relief: Slime Rancher. There’s been a few updates to the game since my post, but if you haven’t seen it it’s still worth checking out. (You can find it here.) Today, I’m gonna tell you about another de-stresser of mine that I just recently got in to: Stardew Valley.

I love shooters and RPGs just as much as the next person. But sometimes I just don’t feel like dealing with it, you know? Sometimes, I don’t wanna sit down and play Civilization where unless I’m at my top game I’m gonna get my ass handed to me. I don’t wanna play a strategy game like Fire Emblem because it’s time consuming and strategy games are not easy on the brain. So that said, I think it’s important to highlight games that are not so much about winning as they are about working toward a goal.

Stardew Valley is, at its core, a farming game. But it’s so much more than that simply because of how much content there is, and the variety of things that you can do within the game. The thing I appreciate about Stardew Valley most is the fact there’s not a “right” way to play the game, or a certain order you have to go in to advance. The game is set up so that you wake up at 6am every morning, and what you do from 6am to 2am (when your character will pass out if you don’t get them into bed) is entirely your business. You wanna fish all day? Great. You wanna mine all day? Sure. Water plants and chop down trees? You do you. Hey, there’s an event today. You wanna go? No? Okay, catch you later bro. There’s so much to do, but basically none of it is forced. So now to introduce you, let me take you on a little tour of my farm.


This is the character/farm creation screen. It is just as important as your character creation screen in your favorite RPG, if not more because which farm you pick will also guide your game experience and farm layout. You have your choice of creating a male or female character, naming them, and selecting their outfit. There are dozens upon dozens of choices for each aspect of your character, meaning you can spend quite awhile on character creation. The right panel gives you a selection of 5 different farm types that will accentuate one of the various skills you can foster in the game. The first farm with the red house is best for a farming focus, the second farm best for a fishing focus, the third farm best for a foraging focus, the fourth farm best for a mining focus, and the last farm where “monsters come out at night” is best for a combat focus. There’s no “best” farm for beginners, so feel free to choose whichever farm calls to you–though I will say that, personally, I don’t want to deal with monsters at my farm and spend a lot of time outside at night, so I’d personally not recommend the last farm to first time players looking to relax.

Selecting an animal preference will determine what animal you choose to adopt later in the game. When your pet reaches maximum affection, the game will notify you that “So-and-so loves you.” Isn’t that precious?

I decided to go with the third farm with a foraging focus.

So here’s the setup: the game opens with an adorable grandpa writing to his grandson/granddaughter (that would be your character) from his deathbed. He tells them that there will come a day when they are weary of the world and all the pitfalls of modern (consumerist, corporate) life. On that day, open the letter that he’s enclosed with this note. The game then shows an office with “Joja Mart” and their slogan “Thrive” plastered on a long line of dismal, blue-grey cubicles. Nameless little people are clacking away on their keyboards, staring at their computers mindlessly. The camera eventually pans to your character, staring sadly. A little teardrop appears over their head to express their utter misery. You then go through the motions of opening up the desk drawer, opening Grandpa’s letter, and finding the deed to a farm in Stardew Valley. Your character then leaves their job to start their new life as a farmer.

So here’s what my farm, the un-creatively-named “Verdant Farm,” looks like 3 in-game years later:


So that’s my little farmhouse behind my character. If you look in the top right corner, you can see the time of day, the date and day of the week, the season, and the weather in the first box. Below that, you have your current funds as well as the exclamation mark which is how you access your journal, where the game encourages you to complete certain tasks for monetary rewards. The weather changes day by day and has differing effects on the world around you; certain fish only come out on rainy days in spring, for example. Also when it rains, there’s no need to manually water your crops. The day of the week is also an important feature that helps lend the game a certain semblance of reality. “The Queen of Sauce” re-runs, which teach your character to cook, only run on Wednesdays and Sundays. Pierre’s General Store, which will be the main source of your seeds until you’re able to craft a seed maker and other cooking/farming essentials, is not open on Wednesdays.

There’s tons of features to this game, and I’ll try not to inundate you with too many specifics. I think it’s safe to say that if it’s been in a farming game before, it’s in this one. The last thing I’ll mention specifically is what sets this game apart from other farming games: the friendship/romance component.


Your character can develop a relationship with basically everyone that lives in town. Each character has a set of loved, liked, neutral, disliked, and even (god forbid) hated gifts that you can give to them which either increase or decrease your friendship level with them. If you’re feeling adventurous, you can try and figure them out for yourself. If you’re lazy and afraid of rejection like me, you can find all of a character’s likes and dislikes on their wiki page. You’re allowed to give each character two gifts per week. You get extra friendship points if you give someone a gift on their birthday; the calendar in town will tell you whose birthday is when.

When you get a high enough friendship with people, you can trigger a special cutscene that will give you some personal insight into that character. For instance, I walked into Emily’s house when he had four friendship hearts and found her dreaming about me.

Though you can bond with everyone in town in some way, there are only twelve characters available to romance. The plus side is that ALL TWELVE of these characters are bisexual–meaning it doesn’t matter if your avatar is male or female, you can marry whoever you want.

It’s such a small feature, but it’s so amazing considering the amount of games that restrict (or completely ignore) same-sex relationships. I’ve been playing a lot of Fire Emblem lately and I cannot tell you how frustrating it is that there is only one (if any) gay option in them. And only for the avatar character. There are so many characters that would work infinitely better if they were allowed to be gay in those games. But luckily, that is not a problem in this game.

The final note I want to end on is the music. This is the real stress-relief component of this game. The music is fantastic. Smooth, relaxing, and unobtrusive. The music changes each season–with spring being wistful, winter being reflective. I’ve actually downloaded some of the songs to go to sleep to at night. If you don’t want the game, just find the soundtrack somewhere. You won’t be sorry. But I have to say, at $15, the game is more than worth it.

Stardew Valley is available on Steam for $14.99. The soundtrack is available on Steam for $4.99.



The Lego Batman Movie: Review & Discussion

With the success and unexpectedly smart meta-writing of The Lego Movie, as well as my passion for all things Batman, I have been awaiting the release of The Lego Batman Movie for quite some time. And I am glad to say that it did not disappoint. Keep in mind the most important part to me of any movie is always the writing. I will touch a bit on art style here, but what makes this movie truly shine is not just how good it looks–which, to be fair, it looks amazing–but what the movie used its time to say.

The movie begins before the images actually appear onscreen. Will Arnett, voice of Batman, opens with “All important movies start with black.” True to the meta-writing style of The Lego Movie, Lego Batman is completely aware that he is in a movie and this is his opening. As a character, Lego Batman is self-important, self-righteous, self-serious, angsty, arrogant, and “dark”. From his clothes to his self-perceived attitude, Lego Batman believes he is God’s gift to mankind– the coolest, smartest man in the known universe, and he deserves exactly all of the hype that the citizens of Gotham bestow upon him.

Lego Batman is a parody of every “serious” Batman written in the past fifty years, beginning with Tim Burton’s Batman movies, Frank Miller’s “The Dark Knight Returns,” and more recently Christopher Nolan’s The Dark Knight trilogy. In fact, The Lego Batman Movie takes special time and attention to single out Nolan’s movies for criticism beginning in the title sequence. Utilizing the steely-grey Warner Bros. logo and clouded background that opened The Dark Knight and The Dark Knight Rises, Will Arnett grunts his approval in his carefully crafted “pretentious, gravelly, edge-lord” voice that is also derivative of the Nolan movies and the absurd voice Christian Bale made famous during his tenure as Batman and Ben Affleck seems to have continued in Batman vs. Superman 

Halfway through the movie, Alfred remarks that Batman has been going through a strange phase as of late–though he does take time to mention all the previous “phases” Batman has gone through over the years as movie posters and the title screen for Batman: The Animated Series scrolls by in the background. “And then there was the 60s,” Alfred mentioned, during which the movie cuts to a clip of Adam West’s 1960s live-action Batman show.

Though The Lego Batman Movie is soundly a Lego Movie, from art style to the utilzation of villains from other properties Lego has the rights to, The Lego Batman Movie is most concerned with being a Batman movie. By referencing all the previous film incarnations of Batman, The Lego Batman Movie makes a very clear statement that this movie is a direct inheritor of the Batman franchise’s legacy. Though these many invocations are used for critique, this movie avoids a common pitfall with satire in that instead of simply critiquing the ridiculousness of the “ultra-self-serious, ‘I work alone’ Batman,” the movie offers up an alternative interpretation of Batman that it argues is a more fulfilling and ultimately more heroic Batman than the Batman we’ve seen grow increasingly dark and violent over the past 50 years.

The first sequence of the movie would seem to support Lego Batman’s ideas that he has an active and fulfilling life–it is flashy, busy, and everything is about him. Every villain and his brother has teamed up to plant a bomb under Gotham City. Batman reveals himself to the villains and starts a self-made mix on his iPod in order to beat them up to it. The song that plays features Patrick Stump (lead singer of Fall Out Boy, for those of you unaware) doing a SPOT ON Batman impersonation. The lyrics include Batman praising himself incessantly–for everything from “never missing leg day” to “being the coolest”. Once it is just Batman and the Joker left standing, Joker reveals the whole plan was an elaborate ploy to convince Batman to have to choose–between finally capturing him, his “arch nemesis” of 78 years, or saving Gotham. Joker was not, however, expecting Batman to say that he, “Doesn’t do [relation]ships,” or “wouldn’t say Joker is his number one villain,” that he’s “fighting a few different bad guys right now,” and that he, “like[s] to fight around.” With Batman’s final assertion, “You mean nothing to me,” Joker flies away on the verge of tears, utterly heartbroken, and suddenly I entered this weird alternate reality where Joker has more humanity and heart to him than Batman.

Batman goes on to disarm the bomb, save the day (or eternal night in Gotham’s case), and bathe in the fanfare Gotham’s citizens supply him. After shooting some Batman merch into a crowd of orphans where Dick Grayson makes his first appearance, Batman returns to the Batcave. The fanfare is gone, not even background music plays as Batman greets the Bat-computer with “I’m home.” His exclamation echoes off the cavern walls. Batman heats up his lobster dinner in a microwave in Wayne Manor and eats by himself. He stares at the Wayne portrait gallery hanging on another expansive wall of a suspiciously empty room, and ends up in an equally large home theater, surrounded by empty seats, watching romantic comedies and laughing at the protagonist’s professions of love and companionship. Looking around he realizes, somewhat pathetically, he’s the only one there to laugh. In the trailers, much of this sequence was featured punctuated by “One is the Loneliest Number”–which is fine for a trailer, but this sequence is perhaps made more poignant by the complete and utter silence of the movie. The loneliness and emptiness that pervades every scene where Batman is home succinctly argues the whole case The Lego Batman Movie makes regarding a necessary change Batman as a character needs to take: Batman needs a supporting cast. Movies like The Dark Knight, in elevating Batman to a symbol, have completely robbed Batman of his humanity–including his need, as a human being, as Bruce Wayne, to connect with others. When Bale’s or Affleck’s Batman inevitably goes home at the end of a long night fighting crime by himself, Alfred has gone to bed, and the only thing waiting for him is a cold dinner. That is not glorious. That is not cool. It’s just fucking sad.

In deciding to treat Batman as a human being, and not just a “symbol,” the movie attempts to offer a reason for Batman’s active refusal to accept new people into his life. “You’re afraid of being part of a family again,” Alfred says to Batman. Though he denies it, this fear of losing those who want to be close to him becomes the hurtle Batman must overcome to save Gotham from a jilted Joker. Not only that, but Batman must come to terms with the fact that, in attempting to push people who care about him away, he has acted far less than heroic.

Overall, the writing of this movie was punchy, but also perceptive. This is probably the only Batman interpretation I’ve ever seen that has had the guts and understanding to label Dick Grayson Bruce’s son, not “ward,” and to label Alfred “surrogate father.” Those are the roles that these characters play in Bruce’s life, regardless of whatever their official titles are. Instead of just satirizing a character that, with all of the crappy, self-serious writing surrounding it has every reason to be satirized, they simultaneously poke fun as well as offer a solution to the problems of characterization that the Batman movies have suffered recently. Not just that, but the animation itself was flawless, the movie despite everything was still kid-friendly, and this is probably one of very few movies I will insist on buying in DVD/Blu-ray when it comes out.


What I’m Playing: Slime Rancher

Hey Everybody! So today I’m going to talk to you a bit about my newest and most favorite form of stress relief: Slime Rancher.

Slime Rancher is an adorable little game and the first project of developer Monomi Park. (You can find their website here.) The game is currently available Early Access on Steam, meaning the game isn’t quite done yet, but is still available to buy; you just have to be patient in waiting for the game to update. The most recent update was just released this past Thursday, January 19th. Though they did not release any more major features, these people seem to really be mindful of their community of players by responding with putting out bug fixes and quality enhancements as they are able.

What can I say? I’m a sucker for a good startup.

But now on to the main event: Why should you get this game? It’s simple, really. It’s just too cute. I’m a sucker for cute, and I know I’m not the only one. The world of Slime Rancher is innocent, peaceful, and beautiful–perfect for temporarily forgetting about your terrible boss, your boring job, the dishes in the sink that need washing, the laundry–really anything. The second you hear these adorable slime creatures giggle as they bounce around your character like jellified puppies, you’ll be hooked. The slime creatures themselves are bright blues, pinks, greens, and yellows; the water-laden world is sparkly, clean, and really quite romantic at times. The Slime Sea has some spectacular sunsets you can witness on a daily basis right outside your front door. And since the world has no other signs of life but your own personal ranch, the game feels almost like a naturalist escape.

A group of Tabby Slimes from my ranch.

Thus far the game has four distinct regions: The Ranch (which also encompasses The Grotto and The Overgrowth), The Dry Reef, The Indigo Quarry, and The Moss Blanket. Each of these areas is vibrant, from the rust-colored Dry Reef styled after picturesque canyons, to The Moss Blanket that is distinctly jungle-themed with rich greens, blues, and touches of purple. (There are two more regions in development, but there is no word when those areas will be released.)

The Indigo Quarry
The Moss Blanket
The Dry Reef

The concept of the story for Slime Rancher is simple and unobtrusive. You could probably play through all the content and have no idea what the story was. It’s there to add a bit of context, and more might be done with it as the game continues to be updated, but as it stands, the in-game story serves as flavor text to the charming, alien world of the slimes. The basic idea is your character is named Beatrix, and you’ve come to a planet far away from earth for the purpose of setting up a slime ranch–where instead of cattle, you keep slimes. And you sell their “plorts”–their poop, essentially, which sounds gross and yet still manages to be adorable because plorts look like gems and not what we think of as excrement–for money on the Plort Market. The Plort Market is like the Stock Market, only with less corruption and scandal.

How do you get the slime creatures onto your little patch of alien-heaven? Well, you venture out into the wild and you suck them up. Don’t be alarmed, the slimes seem to think it’s great fun to be sucked up into your vacuum gun. The most you’ll get out of them is “Whoa!” And once you have a little corral set up for them, all you have to do is aim, shoot them back out, and there you go. You’re a slime rancher. (Pro Tip: Invest in high walls early on because those little suckers like to bounce and stack on top of each other, and they’ll bounce right to freedom if you’re not careful.)

In addition to distinct regions, there are also slimes that are unique to each area. Rad and Crystal Slimes can only be found in the Indigo Quarry; Hunter Slimes can only be found in the Moss Blanket, etc. There is another mechanic in the game that allows the fusion of two unlike slimes into a larger, infinitely cuter slime called a largo. Pictured at the top are my personal favorites from my ranch, the Honey Hunter Largos, which are a mix of (you guessed it) Honey and Hunter slimes. The advantage to having largos on your ranch is you get twice the plorts for the food you feed them–which means more money. Also, you know what’s cuter than a slime? A bigger slime. I mean look at them! They’re so happy.


But every good game has to come with some risk. The downside is that, if not carefully monitored, your adorable and beloved largo can turn into a Tarr, which is an ugly, nasty little abomination that consumes other slimes and turns them into Tarr as well–until soon you have a whole infestation. I know you don’t want that. So monitor your largos, friends. (Another Pro Tip: largos only turn into Tarr if they eat a plort unlike either of the two slimes that makes up the largo. So if my Honey Hunters ate a Honey plort, they’d be fine. But a Rock or Tabby plort? Not so much. So only keep your largos corralled with other largos or slimes of the same type.)

A Tarr.
I had to include this one. Look at it’s poor, scared little face. (Don’t worry. I saved it.)

I think one of the things this game has going for it is that you have complete control over how much time you invest into it. You can pick it up for a few hours here and there, get one or two things done, and then go about your business–or you can also sink more time into it if you want, and you’ll still have things to do. The recently introduced “Slime Science” has a resource-gathering component that’s bound to take up some time if you choose to delve into it. But you don’t have to, and certainly not all at once. It’s a game that can fit into anyone’s life–especially if you don’t feel like you have the kind of time to devote to playing games like The Witcher 3, for instance. They’re huge and immersive and wonderful, but if you don’t have at least 6 hours to devote to it at a time, you’re not going to feel like you got anything done.

This game is also perfect for gamers who are looking for something non-combative. The closest the game comes to combat is when your rancher has to fend off Tarr. The peaceful music turns intense and I generally spend a few moments looking around wildly thinking “Where is it?” before it will inevitably fly through the sky at me in a charge. All you have to do is shoot the Tarr with water a few times and they dissolve, so it’s really not a big deal; and you can go days in-game without seeing a Tarr if you decide to play it safe and stay inside at night when they’re most likely to pop up. Once you get into the Slime Science mechanic, there is a blueprint available for a water cannon, and if you place one where Tarr are likely to show up, you’ll never have to worry about them again. Easy-peasy.

So if you have about $20 to spare and are looking for something a little more zen, I’d say Slime Rancher is worth it. And you’ll be supporting a brand new developer that, from what I’ve seen, is interested in listening to their players to provide the best gaming experience they can, which is something I think we can all get behind.

If you do decide to pick up the game, or if you already have the game and decided to read this anyway, leave a comment and tell me what you think.

Slime Rancher is available on Steam  for $19.99.

An Intro to the Blog

Greetings Future Audience!

So this is a joint blog between myself (Katelyn) and my boyfriend Zach. We are a couple of exceedingly nerdy and poor college grads who decided that we were both too damn funny to NOT have an audience.

We have plans to do a number of joint bits, like reviews and such, but we will also be uploading separate content because, though we share many interests, we also have a large variety of interests that just do not overlap. So look to Zach to be publishing thought pieces on works such as A Game of Thrones and DiscWorld. Look to me, on the other hand, oh you ladies and gents, to get your fix of the Victorian, the monstrous, the just-fucking-weird, and the romantic. I’ll be writing some pieces on Hannibal, Penny Dreadful, Star Trek: TNG, and will counter my boyfriend’s penchant to liken everything to Rome with one of my own: Frankenstein.

Content should be uploaded weekly. And once we get a handle on videos, videos will be coming to you too!

Live Long and Prosper,